Using Avatars offer a range of learning potential. Here is a list of ways to use avatars in the classroom.
• Make own avatar with background and accessories which represent their interests. The students can explain what the visual images represent.
• Students can divide into pairs and make avatars of each other.
• Students can make their own avatars, print them out and collect them. Shuffle and distribute them out. Students match the avatar to the person who made it.
• Use as a character in a game or animation such as flash or scratch.
• Print out the character and pin the joints to make it movable. This could be used as a puppet or could be brought to life in a stop motion animation.
• Make a 3-D interpretation of the character in clay or construction materials
• Design a character and convert the image into an artwork. It could be used in a screen printing activity, painting or drawing.
• Print out avatars with the students’ names underneath and use them to decorate and personalise the classroom.
• Add interest to worksheets or virtual classrooms
• Create a character for a story.
• Write a description of the character considering appearance, personality and background history.
• Re-create characters from a book, film or play.
• Create several avatars and them to an eBook creator such as Flip Flash Album free.
• Add the images and text to telling a story, learn words, description, etc.
• Describe a character learning about the names of body parts, colours, shapes, size, etc.
• Create a character and add arrows for students to add in the description
• Great for learning languages
• Use in comics
• reflecting on a task
• giving instructions
• a book report
• deliver an oral
• present a research task
• Practice speaking skills
• speak in another language
• talk about art work
• role play